Demo – Update 1.02 – Changelog

Available for Download, also via direct link: DOS65-DEMO-1.02-all

  • Added Enter/Exit transitions for characters
    • Changed scene transition for “The stars come out” date
  • More files to read
  • Continuing with progress on dialogue scenes for the full release
  • Added exceptions for player actions, so they don’t show up in the conversation backlog
    • Following NPCs around the ship, turning your head to reveal different backgrounds
  • Fixed bug preventing player from opening their own .si and .brain files
    • Permissions are still locked, though, atleast for the demo
  • New & improved backgrounds
  • Overhauled the character sprite displayer, body and facial expressions are now seperate images
    • Note the smaller overall filesize
    • This will make adding new sprites, and new bodies for those sprites so much easier
  • New & improved character spites
  • Fixed major bug regarding cd command
  • Fixed minor bug regarding open command

Demo – Update 1.01

Available for Download, also via direct link: DOS65-DEMO-1.01-all

Don’t let the numbers fool you. This isn’t a small update.

Here, have a changelog:

  • Merged /home/player/stuff directory with /home/player/debug
  • Expanded cd’s functionality
    • New parameters include ~[username], -, and ..
      • Details on what they do in game, in /home/player/debug/advanced_cd_usage
  • Started work on rm (removing files) functionality
    • Currently is only triggered via player choices
  • Moments of silence ‘…’ and […] player responses now show up in the backlog
  • A couple of new openable files in the terminal
  • Unencrypted /home/Kim
  • Started work on post-demo dialogue scenes
  • DOS65 now remembers which folders you open, in addition to which files (present since 1.0)
    • Some dialogue options only become visible by exploring the terminal
  • Restructured filesystem objects to improve save file compatibility between versions
  • Restructured gender-setting algorithm
  • Less global variables, cleaned up initialization
  • Added a couple new easter eggs
    • More like a new feature
    • OOP programmers know what I’m talking about